

On top of Death Mountain in the Dark World, in the eastern part of the region, lift a large stone to reveal a secret grotto and go inside. Lucia, St.This portion of the appendix will show you where to find them all, in case you ever need their services.

Engage in whimsical mini-games, from fishing to treasure hunting with a crane, and save your progress in up to three games to the battery-backed cartridge.Īfghanistan, Albanien, Algerien, Andorra, Angola, Anguilla, Antigua und Barbuda, Argentinien, Armenien, Aruba, Aserbaidschan, Australien, Bahamas, Bahrain, Bangladesch, Belgien, Belize, Benin, Bermuda, Bhutan, Bolivien, Bosnien und Herzegowina, Botsuana, Brunei Darussalam, Bulgarien, Burkina Faso, Burundi, Chile, China, Costa Rica, Demokratische Republik Kongo, Deutschland, Dominikanische Republik, Dschibuti, Dänemark, Ecuador, El Salvador, Elfenbeinküste (Côte d'Ivoire), Eritrea, Estland, Fidschi, Finnland, Frankreich, Gabun, Gambia, Georgien, Ghana, Gibraltar, Grenada, Griechenland, Grönland, Guatemala, Guinea, Guinea-Bissau, Guyana, Haiti, Honduras, Hongkong, Indien, Indonesien, Irland, Island, Israel, Italien, Jamaika, Japan, Jordanien, Kaiman-Inseln, Kambodscha, Kamerun, Kanada, Kapverdische Inseln, Kasachstan, Katar, Kenia, Kirgisistan, Kiribati, Kolumbien, Kuwait, Laos, Lesotho, Lettland, Libanon, Liberia, Liechtenstein, Litauen, Luxemburg, Macau, Madagaskar, Malawi, Malaysia, Malediven, Mali, Malta, Marokko, Mauretanien, Mauritius, Mazedonien, Mexiko, Moldawien, Monaco, Mongolei, Montenegro, Montserrat, Mosambik, Namibia, Nauru, Nepal, Neuseeland, Nicaragua, Niederlande, Niger, Nigeria, Norwegen, Oman, Pakistan, Panama, Papua-Neuguinea, Paraguay, Peru, Philippinen, Polen, Portugal, Republik Kongo, Republik Kroatien, Ruanda, Rumänien, Saint-Pierre und Miquelon, Salomonen, Sambia, Samoa (Westsamoa), San Marino, Saudi-Arabien, Schweden, Schweiz, Senegal, Serbien, Seychellen, Sierra Leone, Simbabwe, Singapur, Slowakei, Slowenien, Spanien, Sri Lanka, St. Explore the island's vast overworld to discover an assortment of characters, quests, secrets, and challenges before venturing into each maze-like dungeon in search of the eight musical instruments.

Familiar items such as the sword, bow, bomb, hookshot, and magic powder are joined by a number of new tools, such as an acorn, wand, fins, and magical keys. The catch? Each instrument is hidden inside a trap-filled cave guarded by entities known as Nightmares.Link has learned some new moves for his first handheld adventure, including the ability to jump and attack at the same time, and the ability to move his shield to block attacks or to push enemies. Yet in order to do this, the elfin hero must collect eight musical instruments scattered across the island. A talking owl tells Link that he needs to awaken a creature called the Wind Fish if he wants to return home. After a tumultuous storm, Link finds himself shipwrecked on a mysterious island named Koholint. The story picks up after the conclusion of the Super NES game, which has young Link venturing across the sea to continue his training as Hyrule's greatest champion.

Link makes his anticipated Game Boy debut in this four-megabit cartridge, which closely follows the visual style introduced in 1992's Legend of Zelda: A Link to the Past.
