

With his Vanguard buff, he is a staple in early game front lines and can stay useful until midgame.

Garen - Another TFT staple, Garen is about as consistent as it gets. Her ability can be strong, however is held back by being single target CC in a game with so much AOE CC in it now.
#Tft syphoner nasus build plus#
On the plus side, at only 1 cost she can contribute to rushing 3 cultists very early in the game.įiora - A fairly weak early unit, Fiora is very similar to her set 3 counterparts. While not the weakest cultist, she will rarely hold items.

It's easy to slam her with items early and even keep her viable into the late game with the right items.Įlise - A decent unit in the early stages of the game and can tank some damage thanks to her ability. Her shield and damage make her a monster during the first few rounds. QSS is a must if you want to build a team around him (he's countered hard by CC), but he doesn't have a particularly strong comp to be placed in right now.ĭiana - Diana is one of the strongest early game units. While not as strong as his Space Pirate glory days, Darius is a decent 3 cost unit that can wreak teams if he chains his ult.
#Tft syphoner nasus build Patch#
Fabled Vanguards is likely his best comp right now, but it will be interesting to see where he stands as the patch continues.ĭarius - Fans of set 3 will be familiar with Darius. However, he is not as tanky and Fabled comps are not very consistent. He has his signature ability from past sets to soak up damage and fulfills his role in the early game as a front line.Ĭho'Gath - Cho'Gath serves a similar role to Aatrox with a powerful AOE displacement (far more powerful with fabled buff). Unfortunately, Dragonsoul is a weaker synergy right now so it doesn't benefit him tremendously.īraum - A TFT staple, Braum is back to tank up damage. He's a decent unit in his own right with a fairly strong stun. This can be great for buying time for your units, especially against mages like Aurelion Sol.īrand - Brand will be in just about every mage comp due to his Dragonsoul synergy with Aurelion Sol. Azir creates sand soldiers that you can position before the round starts. It's likely he will receive various nerfs so abuse him in mage comps while you can!Īzir - Azir is an interesting 5 cost that puts your ability to position on the fly on display. An Aurelion Sol with Blue Buff and Gunblade can destroy teams. Due to this, mages are often paired with another comp (like Elderwood) to add frontliners.Īurelion Sol - One of the strongest late-game units. While this is fairly strong in the early game it does fall off and often leads to her being bursted in the late game. All in all, she is a decent backline unit and potential backup carry in Zed comps.Īnnie - The "frontline" of the mages, Annie is a pseudo tank thanks to her shield. With this in mind, it's better to put AD items like Rapid Fire (the increased range helps a lot) or Infinity Edge on her. She is fairly squishy, often getting killed before she is able to use her ability. This is because Aatrox pulls the two farthest units (Quick note: If Aatrox is 3 starred then he will pull five units! This is very difficult to position against and would take unorthodox positioning to avoid).Īkali - Akali serves her role fairly well as a 3 cost assassin unit. When playing against Aatrox try to change your positioning so that your carry is at least one space forward from the rest of your backline. You'll need to understand all these champs to be able to effectively play so we'll be going over every champ in the current Set.Īatrox - Aatrox is a 4 cost tanky Vanguard unit with a powerful displacement ult. If you haven't played since Set 3 you'll be noticing ALL new champions. If you haven't played since the start of Set 4 you'll notice a lot of champs have been swapped out and new ones took their place. This mechanic makes it a lot harder to force comps, but don't feel forced to run a comp just because you get an early Chosen for it. They also count as two of a certain synergy, allowing you to hit synergy spikes earlier.

These units are automatically at two stars and have bonus stats. Basically, special "Chosen" units will appear in your shop. This has stuck around for Set 4.5 so if you played Set 4 you'll recognize it. The biggest change from Set 3 to Set 4 (besides units) is the chosen Mechanic. So without further ado, let's hop into what's different. We'll take a look at each unit, its abilities, and what comps you can play them in. New mechanics, strategies, and most importantly units can seem overwhelming so we'll be going over the changes one at a time. Whether you haven't played since the beginning of set 4 or even back in set 3, there is a lot to catch up on.
